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Mutaha

Mutaha is a fictional town based loosely on the Syrian conflict. It combines a mix of urban and agricultural features into one cohesive map, offering both infantry and vehicle gameplay. It was also one of the first maps to integrate helicopters into the design. I took over as primary level designer on Mutaha about halfway through its development. With my focus on improving the core areas, I re-designed the center of the map, including the rivers, and made improvements to all of the POIs, specifically to address balance and spacing.

Level Design: Chance Blair and Tim Head
Level Art: Chance Blair and Tim Head
Tech Art: Adam Funari

4 X 4 km landscape with 27 Points of Interest

4 X 4 km landscape with 27 Points of Interest

Vehicle Checkpoint

Vehicle Checkpoint

Collapsed crane lies in ruin across the main highway

Collapsed crane lies in ruin across the main highway

Construction site and collapsed crane

Construction site and collapsed crane

Fertile fields and compounds surround the urban area

Fertile fields and compounds surround the urban area

Police Station

Police Station