Mutaha is a fictional town based loosely on the Syrian conflict. It combines a mix of urban and agricultural features into one cohesive map, offering both infantry and vehicle gameplay. It was also one of the first maps to integrate helicopters into the design. I took over as primary level designer on Mutaha about halfway through its development. With my focus on improving the core areas, I re-designed the center of the map, including the rivers, and made improvements to all of the POIs, specifically to address balance and spacing.
Level Design: Chance Blair and Tim Head
Level Art: Chance Blair and Tim Head
Tech Art: Adam Funari